21 research outputs found

    Mobile vs. point guards

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    We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover the gallery in terms of the minimum number of vertical mobile guards and the minimum number of horizontal mobile guards required to cover the gallery. Furthermore, we show that the latter two numbers can be calculated in linear time.Comment: This version covers a previously missing case in both Phase 2 &

    Partitioning orthogonal polygons into at most 8-vertex pieces, with application to an art gallery theorem

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    We prove that every simply connected orthogonal polygon of nn vertices can be partitioned into ⌊3n+416⌋\left\lfloor\frac{3 n +4}{16}\right\rfloor (simply connected) orthogonal polygons of at most 8 vertices. It yields a new and shorter proof of the theorem of A. Aggarwal that ⌊3n+416⌋\left\lfloor\frac{3 n +4}{16}\right\rfloor mobile guards are sufficient to control the interior of an nn-vertex orthogonal polygon. Moreover, we strengthen this result by requiring combinatorial guards (visibility is only required at the endpoints of patrols) and prohibiting intersecting patrols. This yields positive answers to two questions of O'Rourke. Our result is also a further example of the "metatheorem" that (orthogonal) art gallery theorems are based on partition theorems.Comment: 20 pages, 12 figure

    Covering simple orthogonal polygons with rr-stars

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    We solve the rr-star covering problem in simple orthogonal polygons, also known as the point guard problem in simple orthogonal polygons with rectangular vision, in quadratic time.Comment: 22 page

    Computing the Difficulty of Critical Bootstrap Percolation Models is NP-hard

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    Bootstrap percolation is a class of cellular automata with random initial state. Two-dimensional bootstrap percolation models have three universality classes, the most studied being the `critical' one. For this class the scaling of the quantity of greatest interest -- the critical probability -- was determined by Bollobás, Duminil-Copin, Morris and Smith in terms of a combinatorial quantity called `difficulty', so the subject seemed closed up to finding sharper results. In this paper we prove that computing the difficulty of a critical model is NP-hard and exhibit an algorithm to determine it, in contrast with the upcoming result of Balister, Bollobás, Morris and Smith on undecidability in higher dimensions. The proof of NP-hardness is achieved by a reduction to the Set Cover problem

    Complexity of Two-dimensional Bootstrap Percolation Difficulty: Algorithm and NP-Hardness

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    Rooted NNI moves on tree-based phylogenetic networks

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    We show that the space of rooted tree-based phylogenetic networks is connected under rooted nearest-neighbour interchange (rNNI) moves.Comment: Fixed typos and references to labels in the last subsectio
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